There are only two types of people in the world: those who have played Diablo and those who have never had a computer. Almost everyone has experienced one of the parts of this series at least once in their life, so the release of Diablo 4 is a very high-profile event. Perhaps even the most important of recent times. Everyone has already seen the preview from early access (and maybe played it), many managed to watch the streams of those who managed to pre-order the special edition and got access to the game on June 2, so there won’t be a long introduction and introductory part – let’s start the review right away.
Within the realm of Diablo 4, the concept of game boosting takes on a unique and invaluable role. It is commonly associated with enhancing in-game performance, and assumes an unexpected form in the context of Diablo 4, offering players a distinct advantage as they navigate the challenging landscapes of Sanctuary. The mechanics of Diablo 4’s character progression system align seamlessly with the concept of game boosting. As players delve into the game’s world, their characters acquire new skills, abilities, and enhancements, so players order diablo 4 boost. This service fosters a sense of accomplishment and progression.
The first thing the player encounters is character creation. There are 5 available in the game: Barbarian, Necromancer, Druid, Wizard, and Rogue. For each class, you can choose a gender and one of 8 appearance presets, each of which can be customized. The settings are not the most extensive: 4 face types, 11 hairstyles (and facial hair), 33 jewelry, 14 makeup options, and 6 tattoos. All of this can be changed in color. In total, 10 character cells are available to the player, so the field for experiments is not the most extensive, and unsuccessful copies will have to be deleted.
The number of equipment slots has not changed since the previous parts: two slots for weapons, a couple of rings, an amulet, and five armor slots, but with pumping and skills, everything is a little more interesting.
There are 4 slots for abilities. In the framework of simple builds – it is enough, but for those who like to take everything at once, it’s a bit cramped. From now on, your leveling tree is straightforward, and when you level up, you only level up skills – the system will distribute the stats for you. Skills, in turn, have enhancements, most often mutually exclusive. Well, at some stages there may be branches that enhance either your character as a whole or some groups of abilities. In addition to the basic skills, each class has a separate tab with special skills. They open in different ways (completing tasks, collecting certain loot) and are designed to enhance either skills or the character as a whole, complementing the build.
Finding the best equipment is quite difficult. Items are divided by rarity into simple, magical, unique, and legendary. They can have slots for stones, they can be dismantled, as well as extract / replace individual properties. The usefulness of the last two mechanics as part of the passage of the plot is extremely doubtful – you simply will not reach the level where it will be important to save specific properties. Any item of equipment can be slightly improved by special NPCs.
The plot in the Diablo series, at least within the games, was extremely stingy with details, and even an attentive player was doomed to be content with a rather direct and simple story about the struggle between good and evil. The new part compares favorably in this regard, giving much more detail than all three previous games combined. Although this approach has its drawbacks – without basic knowledge about the lore of the universe, the player will not immediately understand half of the story campaign.
In short, it was Heaven and Hell that had been at war for a long time for forgotten reasons. One angel and one demoness were tired of this so they gathered a bunch of like-minded people and fled somewhere far away, where created the world – Sanctuary. In this world, angels and demons could express their feelings for each other by any means other than fighting. The demon was Lilith, the daughter of Mephisto, and the angel was Inarius. Their children are called nephalems. This made Lilith very happy, but fatherhood was not part of Inarius’ plans. Through two bloody wars, the almost complete destruction of the world of Sanctuary, and the expulsion of Lilith from existence, Sanctuary has acquired the form that is familiar to all fans of the games of the Diablo series. In the fourth part, Lilith finally got out of her confinement and set herself a simple and understandable goal – to return Sanctuary to her own hands.
Diablo 4 does not change the canons of the series with an act structure, although the game no longer takes place in isolated corridor locations. Diablo now is a game with an open world (however, the opinions are different about this decision). Due to the regular updating of locations, which occurs after the completion of some key quests, backtracking to already visited places does not seem boring. It’s nice to see how the world changes not somewhere behind the scenes. Cities are being destroyed, invasions are taking place, and the remaining survivors are fighting for their lives right on the screen. The player is not only told but also shown that in the world of Diablo, there are people and organizations capable of fighting demons. It revives the world and makes you believe in it.
Purely technically, the game is revealed from a new side immediately after the completion of the 6th act. Going through the story and main quests, you do not open the entire map: there are unexplored areas intended for special activities, including PvP. There is obviously something to see, which means it’s definitely worth plunging into the world of Diablo 4.